Shadowrun: Neo-Tokyo

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Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

Episode One: Sewer Run

Date: 12 March 2078

Location: Tokyo Prefecture, North Minato Ward


Runner team consisting of Ken, Nutmeg and Jackal are hired by a fixer named Tac to retrieve a package from Village 21 in the underground flood control network of Neo-Tokyo. 


The run started with a meeting at the Onis Dojo where the runners met 'Tac' and were paid half of the payment up front. The team entered the underground from Oni's Dojo and started their trek to Village 21. Along the way the team was attacked by Devil Rats that were easily dispatched. Further in the runners made contact with an underground gang that demanded a toll. They runners paid up and one of the gangers offered a bit of information in exchange for some extra nuyen. They runners paid and were told of a pack of ghouls that roamed further up the tunnels, they were given a route through a maintenance tunnel that bypassed the ghoul's domain. 


After taking the maintenance tunnel the runners arrived in Village 21 and stopped by the magic shop where the deal was going to take place. They met a sleepy elf named Ghost and didn't learn much. The runners ended up burning time at the local bar where a few of the members were hit on by some locals. Following that they met with the contact and received the package.


Leaving the village they noticed they were being watched and traveled with caution through the tunnels. The runners had no trouble until they got to where they had met the gangers before and realized that the gangers had been killed. A firefight broke out between the runners and their ambushers. Ken deployed a smoke screen in order to close in on the enemy and during the confrontation Nutmeg was badly wounded. 


The runners were met by a DocWagon response team on their way out of the tunnels and DocWagon took the unconcious Nutmeg off Jackal and Ken's hands. The two then headed to the meeting point in a park near the center of Tokyo. They proformed the deal and met the fixer at a local ramen joint to gather their payment and debrief. 


Nutmeg recovered quickly with no lasting effects, DocWagon paid for the medical bills because their response was slow.


The runners gained 'Tac' as a contact.


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